Everdark Abyss - Audio, Combat, HUD #7
Everdark Abyss » Devlog
Hey everyone!
There's a lot to talk about this week, so I've organized the new features into categories.
HUD
- I managed to finish the layout of the HUD and imported some assets into the game.
- In the lower left corner, the Health, Magic, and Stamina bars are displayed, along with the currently equipped main weapon.
- The upper right-hand side of the screen shows active status modifiers with their unique icons and the remaining duration.
Equipment
- With the inventory system already finished, extending the equipment system was a simple task.
- Currently, you can only equip main weapons. Equipping a weapon doesn't mean it automatically appears in your hand; there's a separate button for holstering/drawing your weapon. In the future, NPCs will react differently if you approach them in a hostile stance.
- As mentioned earlier, using potions is now represented on the HUD.
Sound
- I've added some basic sounds to test the new underlying systems. The system can now dynamically play sounds based on pre-defined rules. This will be helpful when an event has to choose between multiple sound instances.
Animation
- The first-person animation system is complete, and all that remains is to create custom animations for weapons and actions.
- The new arms controllers are affected by various factors (movement speed, jumping, taking damage, etc.), which I hope will greatly improve the gameplay experience.
NPC
The first debug NPC is also finished. Currently, it's quite simple and can do the following:
- Wandering (Navigation needs to be improved, but for now, it works without a navmesh)
- Attacking (Only when finishing a movement action)
- Playing idle sounds
- Hitting the player and detecting defensive stances
- Full 3D collision (behaves like the player)
Check out this video to see all of the new features in action!
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Get Everdark Abyss
Everdark Abyss
Enter the Everdark Abyss!
Status | In development |
Author | Reinhold_Kirkham |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark Fantasy, Dungeon Crawler, First-Person, Open World, Retro, Roguelike, Roguelite |
Languages | English |
Accessibility | Subtitles |
More posts
- Everdark Abyss - New Enemy and Environment #12Jan 15, 2024
- Everdark Abyss - Music and Dialogue system #11Dec 10, 2023
- Everdark Abyss - Try the Combat Demo #10Aug 27, 2023
- Everdark Abyss - AI, Combat, Factions #9Aug 20, 2023
- Everdark Abyss - NPC AI #8Aug 13, 2023
- Everdark Abyss - Active Effects #6Jul 30, 2023
- Everdark Abyss - Inventory #5Jul 23, 2023
- Everdark Abyss - Inventory #4Jul 16, 2023
- Everdark Abyss - Art Direction #3Jul 09, 2023
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