Everdark Abyss - Audio, Combat, HUD #7
Everdark Abyss » Devlog
Hey everyone!
There's a lot to talk about this week, so I've organized the new features into categories.
HUD
- I managed to finish the layout of the HUD and imported some assets into the game.
- In the lower left corner, the Health, Magic, and Stamina bars are displayed, along with the currently equipped main weapon.
- The upper right-hand side of the screen shows active status modifiers with their unique icons and the remaining duration.
Equipment
- With the inventory system already finished, extending the equipment system was a simple task.
- Currently, you can only equip main weapons. Equipping a weapon doesn't mean it automatically appears in your hand; there's a separate button for holstering/drawing your weapon. In the future, NPCs will react differently if you approach them in a hostile stance.
- As mentioned earlier, using potions is now represented on the HUD.
Sound
- I've added some basic sounds to test the new underlying systems. The system can now dynamically play sounds based on pre-defined rules. This will be helpful when an event has to choose between multiple sound instances.
Animation
- The first-person animation system is complete, and all that remains is to create custom animations for weapons and actions.
- The new arms controllers are affected by various factors (movement speed, jumping, taking damage, etc.), which I hope will greatly improve the gameplay experience.
NPC
The first debug NPC is also finished. Currently, it's quite simple and can do the following:
- Wandering (Navigation needs to be improved, but for now, it works without a navmesh)
- Attacking (Only when finishing a movement action)
- Playing idle sounds
- Hitting the player and detecting defensive stances
- Full 3D collision (behaves like the player)
Check out this video to see all of the new features in action!
If you like this project, follow me here on Itch and on Youtube so you won't miss the updates.
Get Everdark Abyss
Everdark Abyss
Enter the Everdark Abyss!
Status | In development |
Author | Reinhold_Kirkham |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark Fantasy, Dungeon Crawler, First-Person, Open World, Retro, Roguelike, Roguelite |
Languages | English |
Accessibility | Subtitles |
More posts
- Everdark Abyss - New Enemy and Environment #12Jan 15, 2024
- Everdark Abyss - Music and Dialogue system #11Dec 10, 2023
- Everdark Abyss - Try the Combat Demo #10Aug 27, 2023
- Everdark Abyss - AI, Combat, Factions #9Aug 20, 2023
- Everdark Abyss - NPC AI #8Aug 13, 2023
- Everdark Abyss - Active Effects #6Jul 30, 2023
- Everdark Abyss - Inventory #5Jul 23, 2023
- Everdark Abyss - Inventory #4Jul 16, 2023
- Everdark Abyss - Art Direction #3Jul 09, 2023
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