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Everdark Abyss
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Devlog
Everdark Abyss - New Enemy and Environment #12
January 15, 2024
by
Reinhold_Kirkham
Hey Everyone! The next update is here! We made a lot of progress with the game and the details of the combat system are starting to take shape. A lot has changed since the first combat demo was releas...
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Everdark Abyss - Music and Dialogue system #11
December 10, 2023
by
Reinhold_Kirkham
Hey Everyone! It's been a while, and there are a few updates to the game, including a brand new dialogue system, character art, and a new music track. Dialogue System Now you can engage in conversatio...
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Everdark Abyss - Try the Combat Demo #10
August 27, 2023
by
Reinhold_Kirkham
Hey Everyone! This week, I've managed to put together a small combat demo that you can download and try out! When spawning in, don't forget to pick up some gear, then lay waste to the skeletons and wo...
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Everdark Abyss - AI, Combat, Factions #9
August 20, 2023
by
Reinhold_Kirkham
Hey Everyone! In this week's devlog, we will take a look at the refiend NPC behaviour system as well as some other developments! Check out the video to see the NPCs in action! NPC There will be multip...
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Everdark Abyss - NPC AI #8
August 13, 2023
by
Reinhold_Kirkham
Hey everyone! This week, my primary focus has been on developing AI behavior and pathfinding. Although pathfinding is currently a work in progress, enemies are already able to detect height difference...
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Everdark Abyss - Audio, Combat, HUD #7
August 06, 2023
by
Reinhold_Kirkham
Hey everyone! There's a lot to talk about this week, so I've organized the new features into categories. HUD I managed to finish the layout of the HUD and imported some assets into the game. In the lo...
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Everdark Abyss - Active Effects #6
July 30, 2023
by
Reinhold_Kirkham
In every RPG game, players can use various items to aid them or cause harm to their opponents. This system will be crucial to the gameplay in Everdark Abyss. Currently, players can have up to 5 active...
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Everdark Abyss - Inventory #5
July 23, 2023
by
Reinhold_Kirkham
The inventory system is progressing nicely, and I've implemented an organizer for more seamless navigation. With this new menu function, players can now sort items such as weapons, potions, and miscel...
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Everdark Abyss - Inventory #4
July 16, 2023
by
Reinhold_Kirkham
Many significant strides have been made in the past few days. The development of the inventory system is currently in progress, and I invite you to watch this video where I demonstrate its functionali...
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Everdark Abyss - Art Direction #3
July 09, 2023
by
Reinhold_Kirkham
1
Over the course of this week, I have been exploring various ideas on how to manage the inventory. Although the process hasn't been easy, I have successfully laid the groundwork for the system. This wi...
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Everdark Abyss - Engine Update #2
July 02, 2023
by
Reinhold_Kirkham
The development of the base engine is going well, multiple necessary features have been added this week. Doors The implementation of doors is complete, both hinged and portcullis doors are functioning...
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Everdark Abyss - Engine Update #1
June 25, 2023
by
Reinhold_Kirkham
2
After a long time, I've finally managed to put some work into this project. I've felt that no matter how much I've fine-tuned the gameplay, it was lacking something. In the past few months, I've dedic...
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Everdark Abyss - Announcement
October 22, 2022
by
Reinhold_Kirkham
#Announcement
Everdark Abyss is a Dungeon Crawler/RPG Game that has been in development for a few weeks. The game is inspired by others, such as King's Field and the original Rogue. The basic game mechanics have be...
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