Everdark Abyss - NPC AI #8
Everdark Abyss » Devlog
Hey everyone!
This week, my primary focus has been on developing AI behavior and pathfinding. Although pathfinding is currently a work in progress, enemies are already able to detect height differences and will jump or fall when appropriate. They can also identify enemies and execute multiple attacks randomly. Their animations and timing need improvement to make combat more engaging. You can see the current state of combat in this video.
Additionally, I've laid the foundation for an in-game map editor, which will assist in fixing and enhancing some of the levels.
If you like this project, follow me here on Itch and on Youtube so you won't miss the updates.
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Everdark Abyss
Enter the Everdark Abyss!
Status | In development |
Author | Reinhold_Kirkham |
Genre | Role Playing |
Tags | 3D, Action RPG, Dark Fantasy, Dungeon Crawler, First-Person, Open World, Retro, Roguelike, Roguelite |
Languages | English |
Accessibility | Subtitles |
More posts
- Everdark Abyss - New Enemy and Environment #12Jan 15, 2024
- Everdark Abyss - Music and Dialogue system #11Dec 10, 2023
- Everdark Abyss - Try the Combat Demo #10Aug 27, 2023
- Everdark Abyss - AI, Combat, Factions #9Aug 20, 2023
- Everdark Abyss - Audio, Combat, HUD #7Aug 06, 2023
- Everdark Abyss - Active Effects #6Jul 30, 2023
- Everdark Abyss - Inventory #5Jul 23, 2023
- Everdark Abyss - Inventory #4Jul 16, 2023
- Everdark Abyss - Art Direction #3Jul 09, 2023
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